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Showing posts with the label week 7

Game Decisions

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  link Flow Theory, Game Decisions  Game flow, or good game flow rather is when a player becomes so immersed in a game they almost loose track of time and concept of life around them. Ok ... bit dramatic lol. But we've all been there when a game gets so good, you're winning challenges or you're about to beat your high score and it feels like it's just you and your screen. That's some good game flow.  Flow is a fundamental skill to create an engaging experience.  Being in flow state can be seen as being at peak engagement with an activity, the idea being that an  engaged player will want to consume more of the game, apposed to a disinterested player who may abandon it.  The challenge in the game needs to be slightly harder than the players amount of skill to be able to have them in a flow state, or a hyper focused state. These ideas are illustrated in the graph above.  source- Decision making and fl...

Unity Tutorial 06

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 Week 7 Unity tutorial 06 Personal screenshot from Unity hub This weeks Unity tutorial was very rewarding. We got to polish off a game. We added sound effects, small details and character movements all of which add to the overall user experience. It may be because I have had to catch up and do a lot of Unity tutorials at the same time, but I feel much more confident using Unity hub. I am very excited to delve into creating visuals and layouts for my very own game. I am actually quite proud of myself considering how much I was struggling at the very beginning of using Unity and following Unity tutorials. I am enjoying using the software.  From working with the imports the tutorials provided, I have started to think logically about some ideas I had for my game, design wise. I was just on a roll and once i had one idea they all kept coming, I'm still a bit unsure how or what I will be able to use ie. design of ...