Posts

Showing posts with the label week 5

Unity Tutorial 03

Image
 Unity Tutorial week 5 personal screenshot from unity hub For week 5 Unity tutorial 03 I actually found myself getting quicker at following the videos and understanding and becoming more comfortable with the interface of Unity. I am quite behind on the Unity tutorials but after settling into my new job I have delighted times for work and I am going to give my best effort at allowing equal time for college and work. I also am aware that as I have missed the due date for this tutorial it will not enhance my grade but I wanted to complete it for myself. I'm looking forward to seeing what's next with Unity.

Project: Vision statement

Image
  Game Vision Statement link Introduction: For this blog post I will be discussing one game idea out of my four possible ideas in a previous post. Initially I had no idea what game I wanted to do, in fact I was quite worried about what I would do as I'm not a big gamer. From making the previous post about game ideas I've found one that I like and want to pursue.  My idea is to create a runner game where the player is racing against a clock. The player can swerve between 3 lanes to collect coins/dodge obstacles. There is no end, it's an infinite runner game similar to Temple Run.   Genre: The genre of this game is a top down, third person running/infinite end game. with a similar layout/format as Subway Surfers. Theme: The design theme of the game would be set at halloween time. Im not to sure how designing the game will work and how much original designed content ...

Games MDA

Image
  link Game MDA Game MDA stands for game Mechanics, Dynamics and Aesthetics. The mechanics describes the 'hidden' part of the game. The mechanics are the rules and the interactions described with algorithms and data structures. The aesthetics describes the desirable emotional responses evoked in the player, when the player interacts with the game system.  The player starts his experience at the aesthetics part of the game and can also interact with the dynamics but never the mechanics. Different games all have different aesthetics goals. Dynamics work to create aesthetic experiences, they are the build on top of mechanics. Mechanics are the various actions, behaviours and control mechanisms afforded to the player within a game context. Together with the game's content, the mechanisms support overall gameplay dynamics. link